AI Insights · Timothy · October 2023
Top 5 Shoot'em Up Games on Android in South America Q3 2023
Discover the performance trends of the top 5 Shoot'em Up games on the Android platform in South America during Q3 2023, including downloads, revenue, and active users.
The third quarter of 2023 presented some interesting trends for the top 5 Shoot'em Up games on the Android platform in South America. Here's an overview of the performance metrics for Survivor.io, 1945 Air Force: Airplane games, Azur Lane, Archero, and SSSnaker.
Survivor.io from Habby saw notable fluctuations in both downloads and revenue. Weekly downloads peaked at 71.9K in early August, with a significant increase to 64K by the end of September. Revenue reached its highest point at around $17.3K in early August, followed by a decline to approximately $9K by the end of August. The game maintained a high number of active users, peaking at 209.5K in mid-September.
1945 Air Force: Airplane games from 1SOFT experienced a steady decline in downloads, starting from 205.1K at the end of June to 114.1K by late September. Revenue showed some variability, peaking at $8.5K in mid-July and then dropping to $6K by the end of September. Active users remained robust, with a peak of 1.03M in late June, gradually decreasing to 744.5K by the end of the quarter.
Azur Lane from Yostar Limited exhibited a significant jump in revenue towards the end of the quarter, reaching $14.5K in mid-September. Downloads were relatively low, with peaks of 1.4K in mid-September. The game maintained a consistent number of active users, peaking at 7.4K in early August.
Archero from Habby showed a steady performance in terms of revenue, with peaks at around $6.9K in early September. Downloads fluctuated, with a notable peak of 11.7K in early July, but dropped significantly throughout the quarter. Active users saw a peak of 53K in mid-July, with a gradual decrease to 36.8K by the end of September.
SSSnaker, also from Habby, had a mixed performance. Revenue peaked at around $9.4K at the end of June but declined to approximately $3.5K by late September. Downloads fluctuated significantly, peaking at 9.4K in early July but dropping to minimal numbers by the end of the quarter. Active users remained relatively stable, peaking at 43.7K in early July and ending the quarter at 30.1K.
These insights are based on data from Sensor Tower. For a deeper dive into the performance metrics and trends of these top Shoot'em Up games, visit Sensor Tower.